d3d12fisheyedewarp
A Direct3D12-based fisheye dewarping element
Hierarchy
GObject ╰──GInitiallyUnowned ╰──GstObject ╰──GstElement ╰──GstBaseTransform ╰──GstD3D12BaseFilter ╰──d3d12fisheyedewarp
Factory details
Authors: – Seungha Yang
Classification: – Filter/Converter/Video/Hardware
Rank – none
Plugin – d3d12
Package – GStreamer Bad Plug-ins
Pad Templates
sink
video/x-raw(memory:D3D12Memory):
format: { RGBA64_LE, BGRA64_LE, Y416_LE, Y412_LE, RGB10A2_LE, Y410, BGR10A2_LE, Y216_LE, Y212_LE, Y210, VUYA, RGBA, BGRA, RBGA, P016_LE, P012_LE, P010_10LE, RGBx, BGRx, YUY2, NV12, ARGB64_LE, AYUV64, GBRA_12LE, GBRA_10LE, AYUV, ABGR, ARGB, GBRA, Y444_16LE, A444_16LE, A444_12LE, A444_10LE, A444, A422_16LE, A422_12LE, A422_10LE, A422, A420_16LE, A420_12LE, A420_10LE, A420, AV12, GBR_16LE, Y444_12LE, GBR_12LE, I422_12LE, I420_12LE, Y444_10LE, GBR_10LE, I422_10LE, I420_10LE, Y444, BGRP, GBR, RGBP, xBGR, xRGB, Y42B, NV24, NV16, NV61, NV21, I420, YV12, Y41B, YUV9, YVU9, GRAY16_LE, GRAY8, v216, v210, r210, v308, IYU2, RGB, BGR, UYVY, VYUY, YVYU, RGB16, BGR16, RGB15, BGR15 }
width: [ 1, 2147483647 ]
height: [ 1, 2147483647 ]
framerate: [ 0/1, 2147483647/1 ]
video/x-raw(memory:D3D12Memory, meta:GstVideoOverlayComposition):
format: { RGBA64_LE, BGRA64_LE, Y416_LE, Y412_LE, RGB10A2_LE, Y410, BGR10A2_LE, Y216_LE, Y212_LE, Y210, VUYA, RGBA, BGRA, RBGA, P016_LE, P012_LE, P010_10LE, RGBx, BGRx, YUY2, NV12, ARGB64_LE, AYUV64, GBRA_12LE, GBRA_10LE, AYUV, ABGR, ARGB, GBRA, Y444_16LE, A444_16LE, A444_12LE, A444_10LE, A444, A422_16LE, A422_12LE, A422_10LE, A422, A420_16LE, A420_12LE, A420_10LE, A420, AV12, GBR_16LE, Y444_12LE, GBR_12LE, I422_12LE, I420_12LE, Y444_10LE, GBR_10LE, I422_10LE, I420_10LE, Y444, BGRP, GBR, RGBP, xBGR, xRGB, Y42B, NV24, NV16, NV61, NV21, I420, YV12, Y41B, YUV9, YVU9, GRAY16_LE, GRAY8, v216, v210, r210, v308, IYU2, RGB, BGR, UYVY, VYUY, YVYU, RGB16, BGR16, RGB15, BGR15 }
width: [ 1, 2147483647 ]
height: [ 1, 2147483647 ]
framerate: [ 0/1, 2147483647/1 ]
src
video/x-raw(memory:D3D12Memory):
format: { RGBA64_LE, BGRA64_LE, Y416_LE, Y412_LE, RGB10A2_LE, Y410, BGR10A2_LE, Y216_LE, Y212_LE, Y210, VUYA, RGBA, BGRA, RBGA, P016_LE, P012_LE, P010_10LE, RGBx, BGRx, YUY2, NV12, ARGB64_LE, AYUV64, GBRA_12LE, GBRA_10LE, AYUV, ABGR, ARGB, GBRA, Y444_16LE, A444_16LE, A444_12LE, A444_10LE, A444, A422_16LE, A422_12LE, A422_10LE, A422, A420_16LE, A420_12LE, A420_10LE, A420, AV12, GBR_16LE, Y444_12LE, GBR_12LE, I422_12LE, I420_12LE, Y444_10LE, GBR_10LE, I422_10LE, I420_10LE, Y444, BGRP, GBR, RGBP, xBGR, xRGB, Y42B, NV24, NV16, NV61, NV21, I420, YV12, Y41B, YUV9, YVU9, GRAY16_LE, GRAY8, v216, v210, r210, v308, IYU2, RGB, BGR, UYVY, VYUY, YVYU, RGB16, BGR16, RGB15, BGR15 }
width: [ 1, 2147483647 ]
height: [ 1, 2147483647 ]
framerate: [ 0/1, 2147483647/1 ]
video/x-raw(memory:D3D12Memory, meta:GstVideoOverlayComposition):
format: { RGBA64_LE, BGRA64_LE, Y416_LE, Y412_LE, RGB10A2_LE, Y410, BGR10A2_LE, Y216_LE, Y212_LE, Y210, VUYA, RGBA, BGRA, RBGA, P016_LE, P012_LE, P010_10LE, RGBx, BGRx, YUY2, NV12, ARGB64_LE, AYUV64, GBRA_12LE, GBRA_10LE, AYUV, ABGR, ARGB, GBRA, Y444_16LE, A444_16LE, A444_12LE, A444_10LE, A444, A422_16LE, A422_12LE, A422_10LE, A422, A420_16LE, A420_12LE, A420_10LE, A420, AV12, GBR_16LE, Y444_12LE, GBR_12LE, I422_12LE, I420_12LE, Y444_10LE, GBR_10LE, I422_10LE, I420_10LE, Y444, BGRP, GBR, RGBP, xBGR, xRGB, Y42B, NV24, NV16, NV61, NV21, I420, YV12, Y41B, YUV9, YVU9, GRAY16_LE, GRAY8, v216, v210, r210, v308, IYU2, RGB, BGR, UYVY, VYUY, YVYU, RGB16, BGR16, RGB15, BGR15 }
width: [ 1, 2147483647 ]
height: [ 1, 2147483647 ]
framerate: [ 0/1, 2147483647/1 ]
Properties
center-x
“center-x” gdouble
Normalized X position of fisheye circle
Flags : Read / Write
Default value : 0.5
center-y
“center-y” gdouble
Normalized Y position of fisheye circle
Flags : Read / Write
Default value : 0.5
fisheye-fov
“fisheye-fov” gdouble
Fisheye image field-of-view angle, in degrees
Flags : Read / Write
Default value : 180
horizontal-fov
“horizontal-fov” gdouble
Horizontal field-of-view angle of output, in degrees; ignored in 'panorama' projection
Flags : Read / Write
Default value : 90
inner-radius
“inner-radius” gdouble
Normalized inner radius for cropping central area (0.0 = center, 1.0 = full crop). Only used in 'panorama' projection
Flags : Read / Write
Default value : 0.3
projection-type
“projection-type” D3d12fisheye-dewarp-projection-type *
Projection type to use
Flags : Read / Write
Default value : equirect (1)
radius-x
“radius-x” gdouble
Normalized horizontal radius of fisheye circle
Flags : Read / Write
Default value : 0.5
radius-y
“radius-y” gdouble
Normalized vertical radius of fisheye circle
Flags : Read / Write
Default value : 0.5
roi-height
“roi-height” gdouble
Normalized ROI height, in output image space
Flags : Read / Write
Default value : 1
roi-width
“roi-width” gdouble
Normalized ROI width, in output image space
Flags : Read / Write
Default value : 1
roi-x
“roi-x” gdouble
Normalized horizontal ROI offset (top-left), in output image space
Flags : Read / Write
Default value : 0
roi-y
“roi-y” gdouble
Normalized vertical ROI offset (top-left), in output image space
Flags : Read / Write
Default value : 0
rotation-order
“rotation-order” D3d12fisheye-dewarp-rotation-order *
Rotation axis order to apply, ignored in 'panorama' projection
Flags : Read / Write
Default value : zxy (4)
rotation-space
“rotation-space” D3d12fisheye-dewarp-rotation-space *
Controls whether rotations are applied in local (intrinsic, camera-relative) or world (extrinsic, fixed-axis) space
Flags : Read / Write
Default value : local (0)
rotation-x
“rotation-x” gdouble
Pitch (X-axis rotation) angle, in degrees; ignored in 'panorama' projection
Flags : Read / Write
Default value : 0
rotation-y
“rotation-y” gdouble
Yaw (Y-axis rotation) angle, in degrees; ignored in 'panorama' projection
Flags : Read / Write
Default value : 0
rotation-z
“rotation-z” gdouble
Roll (Z-axis rotation) angle, in degrees
Flags : Read / Write
Default value : 0
vertical-fov
“vertical-fov” gdouble
Vertical field-of-view angle of output, in degrees; ignored in 'panorama' projection
Flags : Read / Write
Default value : 90
viewport-height
“viewport-height” gdouble
Normalized viewport height
Flags : Read / Write
Default value : 1
viewport-width
“viewport-width” gdouble
Normalized viewport width
Flags : Read / Write
Default value : 1
viewport-x
“viewport-x” gdouble
Normalized top-left viewport X position
Flags : Read / Write
Default value : 0
viewport-y
“viewport-y” gdouble
Normalized top-left viewport Y position
Flags : Read / Write
Default value : 0
Named constants
D3d12fisheye-dewarp-projection-type
Members
passthrough (0) – Passthrough
equirect (1) – Equirectangular
panorama (2) – Panorama
perspective (3) – Perspective
Since : 1.28
D3d12fisheye-dewarp-rotation-order
Members
xyz (0) – XYZ
xzy (1) – XZY
yxz (2) – YXZ
yzx (3) – YZX
zxy (4) – ZXY
zyx (5) – ZYX
Since : 1.28
D3d12fisheye-dewarp-rotation-space
Members
local (0) – Local
world (1) – World
Since : 1.28
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